Moonlight AI
Runs a neural model on the video feed, so it does not need the game to mark enemies for it.

- Detection
- A neural model watches the feed and finds people directly. No outline needed.
- Works with
- Any game. Nothing has to be highlighted for it to work.
- Movement
- Full Humanizer with profile-driven texture and strength scaling, plus Bezier humanisation in MAKCU hardware.
- Output device
- Moonlink (Arduino Due or Leonardo), KMBox, MAKCU, Ferrum, Medius
- Video in
- Capture card, Magewell, NDI, UDP
How it finds the target
Everything Color does, except it works out where people are itself. That is the whole difference. It picks a backend to suit your machine and falls back to the CPU when there is no usable GPU, so a dedicated graphics card is not required.
- Runs on ONNX with DirectML, TensorRT or OpenVINO
- Swap models and quantisation to trade speed for accuracy
- Confidence floor and NMS threshold you can tune
- Pose estimation and instance segmentation
- Detection coasting, so a target briefly hidden is not lost
- Class filtering per game
Deeper aim control
The same controls as Color with more room to tune, plus prediction that leads a moving target using measured latency.
- Bone-point targeting rather than the middle of a blob
- Trigger with separate head and body zones and randomised delay
- Recoil in several modes, including pattern based, with a pattern editor
- Predictor V2 with velocity lead and overshoot brake
- Split X and Y speeds, distance scaling
- Full Humanizer with profile-driven texture
Plugins and marketplace
The part Color does not have at all. Write Lua plugins with hot reload, or build them in a node editor, and pull ready-made game packs from the marketplace.
- Lua plugin system with a code editor and a visual designer
- Game packs: weapon classes, tuned settings, HUD regions, weapon models
- Targeting models for detection
- ML Mouse, per-game movement profiles you can train
Per game
All three ways of switching weapon class, including a classifier that reads your HUD.
- OCR weapon detection
- Template matching
- AI weapon classifier with per-game HUD crop
- Pipeline telemetry and detector metrics
Read the guides
The full documentation, down to every setting.

Ready for AI?
Day keys from $9.99, or go monthly. Setup help is included either way.