Moonlight AI
Runs a neural model on the video feed, so it does not need the game to mark enemies for it.

- Detection
- A neural model watches the feed and finds people directly. No outline needed.
- Works with
- Any game. Nothing has to be highlighted for it to work.
- Movement
- Full Humanizer with profile-driven texture and strength scaling, plus Bezier humanisation in MAKCU hardware.
- Output device
- Moonlink (Arduino Due or Leonardo), KMBox, MAKCU, Ferrum, Medius
- Video in
- Capture card, Magewell, NDI, UDP
How it finds the target
Everything Color does, except it works out where people are itself. That is the whole difference. It picks a backend to suit your machine and falls back to the CPU when there is no usable GPU, so a dedicated graphics card is not required.
- Runs on ONNX with DirectML, TensorRT or OpenVINO
- Swap models and quantisation to trade speed for accuracy
- Confidence floor and NMS threshold you can tune
- Pose estimation and instance segmentation
- Detection coasting, so a target briefly hidden is not lost
- Class filtering per game
Deeper aim control
The same controls as Color with more room to tune, plus prediction that leads a moving target using measured latency.
- Bone-point targeting rather than the middle of a blob
- Trigger with separate head and body zones and randomised delay
- Recoil in several modes, including pattern based, with a pattern editor
- Predictor V2 with velocity lead and overshoot brake
- Split X and Y speeds, distance scaling
- Full Humanizer with profile-driven texture
Plugins and marketplace
The part Color does not have at all. Write Lua plugins with hot reload, or build them in a node editor, and pull ready-made game packs from the marketplace.
- Lua plugin system with a code editor and a visual designer
- Game packs: weapon classes, tuned settings, HUD regions, weapon models
- Targeting models for detection
- ML Mouse, per-game movement profiles you can train
Per game
All three ways of switching weapon class, including a classifier that reads your HUD.
- OCR weapon detection
- Template matching
- AI weapon classifier with per-game HUD crop
- Pipeline telemetry and detector metrics
Read the guides
The full documentation, down to every setting.

Ready for AI?
Day keys, monthly or lifetime. Sign in to see prices. Setup help is included either way.