Product
Moonlight Color
Finds enemies by the colour the game already draws around them, then aims through real hardware.

$29.99a month· day key $9.99· lifetime $399.99First month $34.99, then $29.99 a month.
- Detection
- Colour detection. It watches for the outline colour the game puts on enemies and locks to that.
- Works with
- Any game that draws a coloured outline on enemies.
- Movement
- Humanizer with strength control, so no two movements come out the same.
- Output device
- Moonlink (Arduino Due or Leonardo), KMBox, MAKCU, Ferrum, Medius
- Video in
- Capture card, Magewell, NDI, UDP
How it finds the target
You tell it which colour to look for and it tracks anything matching. Because it is looking at pixels rather than running a model, it is light enough for a second PC with no graphics card at all.
- Pixel or OpenCV contour detection
- Pick your own colour in HSV or RGB
- Minimum blob size, so small specks get ignored
- Hysteresis and target lock to stop it flickering between targets
- Mask shaping with dilation, closing and blur
What it does once it has one
The same aim stack as AI: aim correction, flick, trigger and recoil, all bound to keys you choose.
- Aim FOV, dynamic FOV and shrink-while-engaged
- Flick with hold, toggle or always on, plus a post-shot pause
- Trigger with its own colour FOV
- Recoil control with built-in modes
- Humanizer, strength control
Per game
Game profiles hold your settings per weapon class, and it can switch class on its own by reading the HUD.
- Weapon class management
- OCR weapon detection
- Template matching for class switching
- Crosshair calibration
Read the guides
The full documentation, down to every setting.

Ready for Color?
Day keys from $9.99, or go monthly. Setup help is included either way.