Product

Moonlight Color

Finds enemies by the colour the game already draws around them, then aims through real hardware.

Moonlight Color
$29.99a month· day key $9.99· lifetime $399.99First month $34.99, then $29.99 a month.
Detection
Colour detection. It watches for the outline colour the game puts on enemies and locks to that.
Works with
Any game that draws a coloured outline on enemies.
Movement
Humanizer with strength control, so no two movements come out the same.
Output device
Moonlink (Arduino Due or Leonardo), KMBox, MAKCU, Ferrum, Medius
Video in
Capture card, Magewell, NDI, UDP

How it finds the target

You tell it which colour to look for and it tracks anything matching. Because it is looking at pixels rather than running a model, it is light enough for a second PC with no graphics card at all.

  • Pixel or OpenCV contour detection
  • Pick your own colour in HSV or RGB
  • Minimum blob size, so small specks get ignored
  • Hysteresis and target lock to stop it flickering between targets
  • Mask shaping with dilation, closing and blur

What it does once it has one

The same aim stack as AI: aim correction, flick, trigger and recoil, all bound to keys you choose.

  • Aim FOV, dynamic FOV and shrink-while-engaged
  • Flick with hold, toggle or always on, plus a post-shot pause
  • Trigger with its own colour FOV
  • Recoil control with built-in modes
  • Humanizer, strength control

Per game

Game profiles hold your settings per weapon class, and it can switch class on its own by reading the HUD.

  • Weapon class management
  • OCR weapon detection
  • Template matching for class switching
  • Crosshair calibration

Ready for Color?

Day keys from $9.99, or go monthly. Setup help is included either way.